Awaken to fight, imbued with the power of ancient Giants.
In the Awakening, the Scroll of Afterlife, which houses the spirits of ancient heroes of Giant race, transforms you. This fourth class transfer changes your character at level 85 into one of eight new character classes: Yul Archer, Feoh Wizard, Iss Enchanter, Aeore Healer, Sigel Knight, Othell Rogue, Wynn Summoner, or Tyrr Warrior. These new classes provide you numerous powerful skills to conquer the new challenges in Lineage® II: Goddess of Destruction™.Sigel Knight
Hold fast against all blows and direct the course of battle to you.
Sigel Knights consider themselves noble, and they hold honor in high regard. In battle, they exhibit strong leadership and are often officers. A Sigel Knight can summon a golden lion into the fray that has multiple attack skills. The golden lion is a particularly helpful companion when the Sigel Knight is alone.Sigel Knights have outstanding defense and strong stamina. They fend off enemy attacks effectively with their heavy armor, a one-handed weapon, and a shield, taking the role of a tank in a group. Sigel Knights can amplify aggression, focusing enemies toward themselves so that their allies can attack most effectively. They can select among six auras to emanate that strengthen offensive abilities or enhance recovery skills. They can also drag targets in front of them to position the targets between themselves and vulnerable members of a group.
Class Path
Characters with the third transfer classes of Phoenix Knight, Hell Knight, Eva's Templars, and Shilien Templar become Sigel Knights during their fourth class transfer in the Awakening.Awakening Lore
Sigel Knights take their powers from the Giant hero Abelius, known as the Golden Commander for his sense of honor and his ability to motivate troops. His beast companion, the golden lion Kelcion, fought by his side in every battle, inspiring fear and awe through his fierce roar.Featured Sigel Knight Skills
Rage Aura | Increases P. Atk., Atk. Spd., and Spd. when using a sword or blunt weapon. Aura effects do not stack, and party members can only have one aura at any time. | |
Iron Aura | Increases P. Atk., Atk. Spd., and also increases P. Def., Shield P. Def., Shield Defense, and resistances to bow or crossbow, and reduces critical damage received when equipped with heavy armor. Aura effects do not stack, and party members can only have one aura at any time. | |
Challenge Aura | Increases P. Atk., Atk. Spd., and reduces MP cost for skills when a sword or blunt weapon is equipped. Also increases enemy aggression toward the caster. Aura effects do not stack, and party members can only have one aura at any time. | |
Resist Aura | Increases P. Atk., Atk. Spd., M. Def., and resistances to elemental attacks. Aura effects do no stack, and party members can only have one aura at any time. | |
Spirit Aura | Increases P. Atk., Atk. Spd., Mental crowd control abilities, and debuff resistance, as well as MP Recovery from healing and MP Recovery bonus. Aura effects do not stack, and party members can only have one aura at any time. | |
Recovery Aura | Increases P. Atk., Atk. Spd., Physical crowd control abilities, and debuff resistance, as well as HP Recovery from healing and HP Recovery bonus. Aura effects do not stack, and party members can only have one aura at any time. | |
Chain Strike | Drag a target in front of you. | |
Chain Hydra | Drag a target, as well as enemies around the target, in front of you. | |
Ignore Death | Your HP does not fall below a certain value. | |
Spike Shield | Return some of the received physical and magical damage back to an attacker. | |
Shield Charge | Use a shield to attack a selected target with boosted power. Also reduce P. Def. and P. Evasion, and increase P. Critical Damage inflicted on the target. | |
Justice Punishment | Attack a selected target and reduce its P. Atk. and M. Atk. Requires an equipped sword or blunt weapon. | |
Summon Golden Lion | Summon a golden lion to fight alongside you. | |
Summon Knight Cubic | Summon a Knight Cubic. The summoned cubic removes all debuffs from you. | |
Sigel Force | Increase the P. Atk. of all party members that are equipped with melee weapons except for Sigel Knights. |
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Yul Archer
Mow down enemies swiftly with a hail of arrows.
Yul Archers are quick and deft ranged damage dealers that use bows or crossbows. Using a torrent of swift arrows, they can put a foe six feet underground before it can even contemplate an attack. They inflict enormous physical damage to their enemies with their keen enhanced accuracy and ability to inflict stupendous critical damage. Their most distinctive feature is their ability to switch quickly between three special stances. Each stance offers different benefits and causes different penalties while in use.Because Yul Archers specialize in ranged combat, their close defense is quite weak. Still, they have skills that allow them to block a target's movements or swiftly widen the distance from an attacking enemy. They boast the fastest average speed, and they can use traps or decoys to deceive enemies and support other classes.
Class Path
Characters with the third transfer classes of Sagittarius, Moonlight Sentinel, Ghost Sentinel, or Trickster become Yul Archers during their fourth class transfer in the Awakening.Awakening Lore
Yul Archers have inherited their powers from the Giant hero sharpshooter, Cranigg, He had a third eye that gave him piercingly keen eyesight to a very long range.Featured Yul Archer Skills
Siege Fire Stance | Increase your P. Atk., skill power, Accuracy, and Critical Damage, but decrease your Atk. Spd. and Mvt Spd. when using a bow or crossbow. | |
Rapid Fire Stance | Increase your Firing Spd. and Mvt Spd. but decrease your skill reuse time, Accuracy, and P. Attack. Increase your Accuracy when attacking in succession. | |
Sniper Stance | Increase your Accuracy, range, and Critical Rate, but decrease your Atk. Spd. and Mvt Spd. when using a bow or crossbow. Receive additional effects when using Pinpoint Shot. | |
Tornado Shot | Attack enemies in front of you with penetrating strikes. Requires an equipped bow or crossbow. | |
Bow Strike | Attack an enemy nearby and push it back. Requires an equipped bow or crossbow. | |
Pinpoint Shot | Aim for a ranged enemy's vulnerable spot to attack it while ignoring its P. Def. Requires an equipped bow or crossbow. | |
Quick Charge | Move forward instantaneously. | |
Quick Evasion | Move back instantaneously. | |
Time Bomb | Plant a time bomb on a target that explodes after a delay, causing damage. Your Accuracy decreases while the skill is in effect. | |
Lock On | Lower a target's resistance to bow or crossbow attacks and M. Def. | |
Summon Thunder Hawk | Summon a Thunder Hawk. | |
Recoil Shot | Fire an arrow at a target and push it back. Can cancel an enemy's targeting. Requires an equipped bow or crossbow. | |
Support Fire | Attack a target within the selected range. | |
Yul Force | Increase the Casting Spd. and MP Recovery bonus of all party members who are not Yul Archers. |
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Tyrr Warrior
Cleave through enemies with a hurricane of blows.
Tyrr Warriors are strong, untamed, and ferocious melee fighters. They take on fierce challenges and hold no allegiances but those they choose, often roaming as mercenaries. They wear heavy armor while storming tirelessly through the front lines.
Tyrr Warriors can wield a variety of weapons and can use area of effect skills, making them good at engaging multiple targets. The most distinctive features of Tyrr Warriors are their Force Energy, the inner strength that powers their skills and builds during battle, and their differing Feral Cry skills, which greatly enhance specific abilities for a time. They use them deftly to maximize their battle skills in any given situation.
Class Path
Characters with the third transfer classes of Duelist, Dreadnought, Titan, Grand Khavatari, Maestro, and Doombringer become Tyrr Warriors during their fourth class transfer in the Awakening.Awakening Lore
Tyrr Warriors have inherited their powers from the Giant hero Sapyros, Sapyros was known as the Tempest Leader for his rough, weather-beaten, unruly demeanor and his tempestuous nature. His fierce hand-to-hand battles were the stuff of legend. Once he engaged, he never backed down, and he never lost.Featured Tyrr Warrior Skills
Feral Bear Cry | Increases your P. Atk. and critical attack power for a time. | |
Feral Ogre Cry | Increases your P.Atk./P. Def./M. Def./Critical Damage and Max HP for a time. | |
Feral Puma Cry | Increases your Accuracy and Atk. Spd. for a time. | |
Feral Rabbit Cry | Increases your Atk. Spd., Spd., and Evasion for a time. | |
Feral Hawk Cry | Increases your Accuracy, Critical Attack Rate, and Critical Damage for a time. | |
Armor Destruction | Use your Force Energy to attack an enemy and weaken its defenses. | |
Mega Strike | Use your Force Energy to seriously damage a target. Your accumulated Force Energy determines the strength of the attack. | |
Power Bomber | Powerfully strike an enemy, knocking it to the ground. Your accumulated Force Energy determines the strength of the attack. | |
Rain of Fire | Attack nearby enemies to Stun them and cancel their targeting. | |
Giant Punch | Strike the ground with a mighty fist to knock nearby enemies to the floor. | |
Hurricane Rush | Charge an enemy with your shoulder and stun it. | |
Hurricane Storm | Use your weapon to powerfully attack enemies in an area of effect. Deals most damage using pole weapons, and less with swords, blunt weapons, and fist weapons. | |
Rolling Thunder | Envelop yourself in a whirlwind of energy and lower the HP of nearby enemies. | |
Jump Attack | Attack nearby enemies by jumping at them to reduce their Speed. Your accumulated Force Energy determines the strength of the attack. | |
Final Cry | Restore HP and CP instantly and increase your max HP and CP for a certain time. | |
Sonic Star | Attack all surrounding enemies with lightning speed. | |
Tyrr Force | Increase the physical critical rate of all party members except for Tyrr Warriors. |
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Feoh Wizard
Rain devastating elemental magic upon your foes.
Feoh Wizards are masters of mana, and the elements are theirs to command: fire, water, wind, and earth. Their specialty is devastating long-range damage, but they can also teleport, cause fear, and trap, giving them outstanding flexibility and crowd control capabilities. Their defenses are quite weak.Feoh Wizards deal massive magical attacks that have differing qualities and special effects depending which of the four elemental stances they are in. They can normally activate only one stance at time, but they can change stances fluidly. One of their most devastating skills lets them briefly use two stances and multiple elements simultaneously.
Class Path
Characters with the third transfer classes of Archmage, Soultaker, Mystic Muse, Storm Screamer, and Soul Hound become Feoh Wizards during their fourth class transfer in the Awakening.Awakening Lore
Feoh Wizard powers have been passed from Silver Sage Soltkreig, one of the Seven Giant Sages. Soltkreig, a supremely wise and intelligent Giant, was a strategic analyst. He snatched victory from the claws of defeat many times with his brilliant planning. From a young age, he was fascinated by the fundamental elements of nature. Through years of study, he became the foremost expert on the four elements and mana theory.Featured Feoh Wizard Skills
Fire Stance | Bestows Fire properties to magical spells cast. | |
Water Stance | Bestows Water properties to magical spells cast. | |
Wind Stance | Bestows Wind properties to magical spells cast. | |
Earth Stance | Bestows Earth properties to magical spells cast. | |
Elemental Spike | Inflicts elemental magical damage based on the stance used, and decreases the target's elemental resistance according to the stance used. | |
Elemental Crash | An elemental attack that has additional effects on an enemy depending on the stance used: Fire—Fear, Water—Decrease Spd., Earth—Hold, Wind—Knockback. | |
Elemental Destruction | A powerful elemental attack that inflicts elemental magical damage on the target based on the stance used. | |
Elemental Storm | A powerful elemental attack that inflicts elemental magical damage to surrounding enemies based on the stance used. | |
Hell Gate | A powerful magical attack on all enemies surrounding the target using the power of all four elements. | |
Death Lord | Inflicts continuous damage to a target, and transforms some of the damage inflicted into restored HP for you. | |
Death Howl | Attacks a target to push it back. | |
Shadow Hell | Drags enemies around a target toward it. | |
Double Stance | Cast spells with both hands, using four elements at the same time. Reduces the MP cost of skills by 50% and the reuse time by 5% for 30 sec. | |
Hell Binding | Launches the target into the air and immobilizes it. | |
Magical Evasion | Attack nearby enemies, stunning them and canceling their targeting, while you teleport to the rear. | |
Feoh Force | Increases the ranged physical attack speed of all party members except for Feoh Wizards. |
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Wynn Summoner
Control powerful servitors summoned from other dimensions.
Wynn Summoners attack from range with magical spells. They summon mighty, free-willed servitors (pets) that are a force to be reckoned with. They provide backup tanking when needed through their summoned servitors and can summon multiple servitors to grab the upper hand in combat.Wynn Summoners enhance a party's magical attacks by decreasing enemies' resistance to magic or their resistance to debuff abilities. They have mesmerizing abilities that can weaken enemies at range. They use strong debuffs that they can also detonate, dealing massive damage.
Class Path
Characters with the third transfer classes of Arcana Lord, Elemental Master, and Spectral Master become Wynn Summoners during their fourth class transfer in the Awakening.Awakening Lore
Wynn Summoner powers come from the Giant hero Nabiarov. He held the power to open and close dimensions. He was an alluring, passionate Giant that gave up his own two eyes to gain his immense summoning power.Featured Wynn Summoner Skills
Summon Cute Bear | Summons a Cute Bear servitor with strong defensive abilities from the fairy dimension. | |
Summon Saber Cougar | Summons a Saber Cougar servitor from the beast dimension. Saber Cougar deals good close-range melee damage. | |
Summon Grim Reaper | Summons a Grim Reaper servitor from a dark dimension. It attacks with magical abilities. | |
Mark of Weakness | Causes HP damage over time and decreases targets' resistance to debuffs. | |
Mark of the Void | Causes HP damage over time. Part of the damage it inflicts restores your character and your character's servitor's HP/MP. | |
Mark of the Plague | Causes HP damage over time and interferes with targets' recovery. | |
Mark of Tricks | Causes HP damage over time and interferes with targets' skill use. | |
Convoke | Damages enemies around the target with a powerful magical attack. | |
Exile | Exiles the target to another dimension. | |
Blessings of Giants | Imbues your character's servitor's battle abilities with the power of an ancient Giant. | |
Wynn Force | Increases the magical critical rate for all party members except for Wynn Summoners. |
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Iss Enchanter
Anticipate and steer the flow of battle to ensure victory...
Iss Enchanters are melee fighters that provide essential group support. They can charge swiftly and attack powerfully with the double-handed sword while decreasing the physical attacks of opponents. Although they fight in close combat, their strength comes from their versatile buffs and debuffs.Iss Enchanters are ultimate strategists. They know the strategic use of their buffs and debuffs can turn the tide of battle. Their buffs enhance the complete range of fundamental combat attack and defense properties, and many affect an entire party of heroes. Their debuffs incorporate physical attacks.
Class Path
Characters with the third transfer classes of Hierophant, Doomcryer, Sword Muse, Spectral Dancer, and Dominator become Iss Enchanters during their fourth class transfer in the Awakening.Awakening Lore
The powers of Iss Enchanters are derived from the Giant hero Leister. Leister, an insightful and observant Giant, was skilled in battle but focused on military strategy and tactics. His ability to read and anticipate the flow of battle was legendary.Featured Iss Enchanter Skills
Horn Melody | Uses fairy power to increase all party members' attack and defense abilities. | |
Drum Melody | Uses fairy power to increase all party members' combat abilities. | |
Pipe Organ Melody | Uses fairy power to increase all party members' HP/MP/CP. | |
Guitar Melody | Uses fairy power to increase all party members' critical abilities. | |
Harp Melody | Uses fairy power to increase all party members' accuracy and evasion abilities. | |
Mandolin Melody | Uses fairy power to increase all party members' combat speed and bestow a vampiric rage effect. | |
Knight's Harmony | Bestow knight's abilities upon a chosen party member. | |
Warrior's Harmony | Bestow warrior's abilities upon a chosen party member. | |
Wizard's Harmony | Bestow mage's abilities upon a chosen party member. | |
Combat Sonata | Increases all party members' combat abilities. | |
Celerity Sonata | Increases all party members' mobility and bestows a powerful vampiric rage effect. | |
Refreshing Sonata | Increases all party members' recovery speed. | |
Battle Rhapsody | Maximizes all party members' battle abilities for a certain time. | |
Chaos Symphony | Launches powerful attacks on surrounding enemies, and decreases their combat abilities. | |
Petrify | Temporarily petrifies opponent. | |
Assault Rush | Rushes toward enemy and temporarily shocks them. |